Monday, September 27, 2010
Digital Media Law
Today I gave a group presentation about the wellknown court case Viacom v. YouTube. It's a fun one to talk about, especially when you can use YouTube videos in the presentation. I learned today that Viacom purportedly went to extreme measures to upload their own videos to YouTube through
Sunday, September 26, 2010
VCOM 462 Project 2
“The stats are startling. According to technology research company Gartner,
physical downloads of apps reached 2.5bn last year. These were overwhelmingly
on iPhone and iPod Touch devices. But since iPhones amount to less
than 1% of all phones, you don’t have to be a genius to realise the enormous
potential. It could be that Gartner’s predictions of 4.5bn downloads this year
and an astonishing 21.6bn in 2013, equivalent to more than three for everyone
on the planet, will prove an underestimate.
The good – or bad – news, is that a staggering 87% of these downloads will be free for users. That’s great for you and me, but it is not an obvious way to encourage a growing industry to hire people to make up for the black hole caused by the banking collapse. Many of these “free” downloads will be supported by advertising and others will be corporations promoting their brands. But most will be free because creators don’t think they can charge for them.”
Vic Keegan - The Guardian
Topics to develop
The environment is an underserved area in phone apps. because these devices allow us to find, store, photograph and aid our everyday life without use of disposable materials mobile devices can augment our natural world experience. Look for ways to develop an app for the nature freak in all of us.
The art world is also an underserved area in phone apps, in part because the art world is sceptical of innovation and the notion that quality comes from toil. Technology embodies speed and novelty. Design an app that takes into account the experience of viewing, researching, learning or making art.
Design Brief
With a partner, design and develop an app for at least one platform of your choice. You must be able to demonstrate your project on the device so you will need to investigate the procedures to make this happen. Do not wait until the end of the design and development stage because you will need to test the app as you are creating. Select one of the two topics to work in and research the subject and your targeted audience level of understanding. The app should take advantage of the sensors built into the handheld device and not just replicate the desktop website. Investigate other apps. of this type and determine how you may create something unique to your subject.
To be handed in:
- You will be formally presenting at the midpoint of the project your idea, findings, mock up and technical focus of your project.
- A mobile device app, concept map, documentation of usability tests of a few participants (not in the class) using the prototype of the app.
physical downloads of apps reached 2.5bn last year. These were overwhelmingly
on iPhone and iPod Touch devices. But since iPhones amount to less
than 1% of all phones, you don’t have to be a genius to realise the enormous
potential. It could be that Gartner’s predictions of 4.5bn downloads this year
and an astonishing 21.6bn in 2013, equivalent to more than three for everyone
on the planet, will prove an underestimate.
The good – or bad – news, is that a staggering 87% of these downloads will be free for users. That’s great for you and me, but it is not an obvious way to encourage a growing industry to hire people to make up for the black hole caused by the banking collapse. Many of these “free” downloads will be supported by advertising and others will be corporations promoting their brands. But most will be free because creators don’t think they can charge for them.”
Vic Keegan - The Guardian
Topics to develop
The environment is an underserved area in phone apps. because these devices allow us to find, store, photograph and aid our everyday life without use of disposable materials mobile devices can augment our natural world experience. Look for ways to develop an app for the nature freak in all of us.
The art world is also an underserved area in phone apps, in part because the art world is sceptical of innovation and the notion that quality comes from toil. Technology embodies speed and novelty. Design an app that takes into account the experience of viewing, researching, learning or making art.
Design Brief
With a partner, design and develop an app for at least one platform of your choice. You must be able to demonstrate your project on the device so you will need to investigate the procedures to make this happen. Do not wait until the end of the design and development stage because you will need to test the app as you are creating. Select one of the two topics to work in and research the subject and your targeted audience level of understanding. The app should take advantage of the sensors built into the handheld device and not just replicate the desktop website. Investigate other apps. of this type and determine how you may create something unique to your subject.
To be handed in:
- You will be formally presenting at the midpoint of the project your idea, findings, mock up and technical focus of your project.
- A mobile device app, concept map, documentation of usability tests of a few participants (not in the class) using the prototype of the app.
Thursday, September 23, 2010
Thursday, September 16, 2010
We are approximately four weeks into the semester and I'm feeling successful. I'm keeping up with my work, not just because I have to, but because I want to. I can finally see how what I'm learning now can fit into my life in the future.
I am particularly excited about learning mobile web design. I am enjoying making my first mobile site, which is due Monday. Here's a preview: http://design.birdnest.org/Greene/p1/index.html
It's a mobile version of this site: http://www.mchalesirishpub.com/
My 'fun' class of the semester is Art History. I picked a session that's at night. It's nice to just sit back at the end of the day and have information flow in front of my eyes. I also like to have a more artsy class every semester to keep my mind open and my curriculum more well-rounded.
Now that I am so close to graduation (turned in my application just Tuesday!), I wish I had more time at Winthrop. There are so many more classes I wish I had the time to take. I didn't expect to feel this way, for sure!
More to come soon (unless I forget I blog again).
I am particularly excited about learning mobile web design. I am enjoying making my first mobile site, which is due Monday. Here's a preview: http://design.birdnest.org/Greene/p1/index.html
It's a mobile version of this site: http://www.mchalesirishpub.com/
My 'fun' class of the semester is Art History. I picked a session that's at night. It's nice to just sit back at the end of the day and have information flow in front of my eyes. I also like to have a more artsy class every semester to keep my mind open and my curriculum more well-rounded.
Now that I am so close to graduation (turned in my application just Tuesday!), I wish I had more time at Winthrop. There are so many more classes I wish I had the time to take. I didn't expect to feel this way, for sure!
More to come soon (unless I forget I blog again).
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